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We also have a growing number of aircraft builders and a growing hangar of cool airplanes and helicopters.
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We now have some really talented and smart developers that teach me something new each time they commit new code to the project. I am actually pleased and proud to report that if I got hit by the bus on the way home from work today, FlightGear would continue to thrive and develop with out me. It’s been a challenge and an honor to help revive this software, build on top of some incredibly brilliant work, and give it a much more modern face (and even increase its capabilities in some areas.)īut really, in the past year or two, the really important core FlightGear coding has been done by many others. The original developer of this code was a really brilliant flight test engineer from the Edwards area who sadly passed away a couple years ago. That has been a really fun and interesting and educational experience. I’ve also done some work recently interfacing FlightGear with a really brilliant piece of code that is designed to analyze handling qualities and predict/find potential pilot induced oscillation problems in advanced, high performance jets.
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I was recently involved in scripting a FlightGear based simulator for use in the Fox TV show: JUSTICE for an episode involving a plane crash, which incidentally airs tonight, so definitely check it out if you have the time. Some of my recent work has been involved in using FlightGear as a visualization tool for UAV development. This means a lot less coding than in the past, but I still try to keep on top of things. I have two young children and some increased demands at my day job, but I still do as much as I can. Yes, I definitely continue to participate. I used to make a sincere attempt to track and log these contributions, but it just became overwhelming and I gave up.”Įven though the project has grown, Olsen says that he still contributes code to the project: Olsen told me that “We’ve had literally hundreds of people contribute code, graphics, 3D models, hardware, and all sorts of other stuff over the years. Today, more than a dozen developers have commit privileges.
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“I’ve done my personal development of FlightGear in Linux since day one, but *very* early in the process we had Windows ports, and Mac ports, and SGI ports, and Sun ports, etc.” Olsen added that he’s been “a Unix/Linux fanatic since the day I first saw ‘multitasking’ on a Unix box in college.”
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Multiplatform, OpenGL-based accelerated 3D graphics, real terrain skin for our scenery, flexible flight models, etc. In 1997 I took over more formal leadership of the project and we headed off mostly in our current direction. no OpenGL) but that effort thankfully stalled. We started out writing our own 3D graphics routines to run on 2D hardware (i.e. A brief history of FlightGearĬurtis Olsen provided this account of FlightGear’s beginnings:įlightGear really started in its earliest form in 1996, about 10 years ago. I’ve heard tales of woe on the IRC channel from those trying to run FlightGear on Linux with ATI cards. For Linux users, the best bet seems to be an Nvidia card with 3D enabled. The bottom line is that you need 3D acceleration. You can also grab a tarball, or check out the latest from CVS, and build it from scratch, but beware, it may require a serious effort to build.īefore you bother installing FlightGear, however, make sure your system meets the minimum hardware requirements. In Ubuntu Edgy, that’s 0.9.10-2, and that’s what I have used while writing this article.
#Flightgear joystick xml engine install
It was used in an episode of Fox TV’s legal drama Justice to prove pilot error in the fatal crash of a private plane.įor most of us, the best way to install FlightGear is to use the version included in our distribution of choice. How hot? You may have seen it used recently on prime time TV and not realized it. After 10 years of development, it has suddenly become a very hot item. You can choose to fly more than 100 different aircraft, ranging from a Sopwith Camel to a UFO, you can take off and land from thousands of airports, and you can fly over virtually any terrain in the world. It is sophisticated, realistic, and extensible. FlightGear is a multiplatform, GPLed flight simulator.
